Week 9 Posting - Godot Engine

 In recent years the Godot game engine has gained significant popularity in the game development industry. Popular games I have played made in the Godot engine include Chillquarium, which is a fish tank simulator, and Brotato, a roguelike game where you play as a potato slaying enemies. Godot was released in 2014 under the MIT license, allowing anyone to use, modify, and distribute Godot freely. This licensing model also means developers retain full ownership of their games without worrying about royalties or fees that come with proprietary services such as Unity. Having a game engine such as Godot evolve so quickly and be able to stand toe-to-toe with commercial products gives me hope for the game development industry. I started school with the dream to be a game developer, but after learning more about how the career and industry play out, I feel unmotivated to work in such an environment. Godot has relit the passion for game development within me, and I hope to one day publish my own work with the Godot engine. I have made projects before in Unity, but the aggressive pricing model and royalties have turned it from an industry-recommended tool into one that is used reluctantly when there are no other options. 

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